Even fewer people expected it to have a robust, well-told narrative campaign full of excellent level design and innovative combat. Nobody expected the followup to 2014’s lackluster multiplayer shooter Titanfall to be as good as it was. The combat borders on overstuffed at times, but it’s tremendously cathartic and fast-paced. Doom Eternal builds on and expands the template created by id Software, adding new climbing and traversal mechanics and expanding the Doom Slayer’s arsenal. Eschewing the commonly-used tropes of the time – regenerating health, set piece-style combat encounters, an overreliance on macho military stereotypes – Doom reminded us all that video games can, in fact, be fun. Doom EternalĢ016’s Doom was a shot in the arm for first-person shooters. Without wishing to spoil, it’s also a pretty brave experience on the narrative front. In their place are a series of open-ended challenges that make Far Cry 5 easily the best in its series. Gone are the incessant radio towers and rigid story progression. Not so with Far Cry 5, which moved the series’ anarchic open-world fun into rural America. That’s often true although the company does experiment (see Assassin’s Creed ’s shift into the RPG genre), many of its games use the same tropes and gameplay mechanics. Ubisoft is often accused of adhering too closely to its formula for open-world games.
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